As August arrived, the Filibot team entered a deeply thoughtful phase. With several milestones already behind them—functional games, a coded website, and field-tested activities—it was time to pause, evaluate, and evolve. The energy of creation gave way to a quieter, more deliberate rhythm of refinement and reflection.
One of the team’s main focuses this month was playtesting. The game Space Trivia had now made its way into real classrooms at The Filix School. Feedback poured in from students and teachers. While the core concept was engaging, the team quickly realized that some mechanics were too complex for younger learners. This prompted a meaningful pivot: they began redesigning the games in modular formats, allowing easy adaptation for multiple age groups and learning levels.
Recognizing that Filibot had grown beyond a short-term project, the team began documenting everything — from design processes and coding decisions to educational frameworks and user testing insights. These handbooks, guides, and project logs laid the foundation for future contributors and ensured that the work was not only creative but also sustainable and scalable.
At this stage, accessibility and usability became core design values. Every decision—whether UI placement or activity structure—was now viewed through the lens of the end user: rural school students, teachers, and future student developers.
August also marked an exciting shift in Filibot’s vision: from building games to analyzing learning. Led by mentor Rittick Basak, the team began exploring government education datasets to understand broader learning trends and identify skill gaps. Could Filibot go beyond games and become a tool for data-informed learning support?
Adding to this renewed momentum were two new participants from Filix Academy: Dipendu Das and Jayanta Das. Their fresh energy and perspective helped broaden the scope of what Filibot could become.
As the month unfolded, the team continued to grow — not just in output, but in mindset. They tackled:
Challenges were real: school schedules clashed with project work, real-time testing was limited, and new ideas demanded time. But they navigated it with teamwork, breaking roles by strengths (design, writing, coding, research) and embracing modular strategies to stay agile.